Silverball Mania comes down to one shot in the middle of the playfield and a kicker under the flippers that gives the ball back. How to work the hoop, when the kicker saves you and when it fails, and what 661 tracked games say.
Iron Maiden gives you four flippers and more to shoot at than three balls allow. A tournament plan: buy ball save with the skill shot, spell REVIVE, start a battle up the middle, and hold your playfield multiplier for something worth multiplying.
Gottlieb's 1980 widebody has four flippers, no center post and a scoring system that pays for rolling through the inlanes. How to light them on the plunge, when to collect your bonus at the saucer, and what 572 tracked games say.
Almost everything on The Machine: Bride of Pin-Bot starts at the left ramp. How the faces and the multiball work, what to do when the billion wheel has been turned down for competition, and what 567 tracked games say.
Attack From Mars offers two roads to a big score, and the machine in front of you decides which to take. How to read the saucer, when to play for Total Annihilation, how to use multiball, and what 564 tracked games say.
Metallica rewards players who set things up before they cash them in. How the spider inserts work, which multiball to start first, how Crank It Up pays, and what 559 tracked games say about picking it.
Deadpool has five multiballs and three battles, and the order you start them in decides what they are worth. Which battle to pick, what to shoot while the ball save is on, how weapons lead to the biggest multiball, and what 554 tracked games say.
Godzilla punishes players who do things in the wrong order. Which Kaiju battle to pick, how to stack it with multiball, the mistakes that lock you out of points, and what 550 tracked games say about who wins on it.
No machine in our data is kinder to the stronger player than Game of Thrones. How house selection works, how the two multipliers stack to 25x, how to start Blackwater Multiball without wasting it, and what 500 tracked games say.