The Getaway is a game of loops and a gear shifter you have to remember to use. How gears and RPMs work, why Redline Mania wins tournament games, when to play Video Mode, and what 473 tracked games say.
Stern built two different James Bond games, and Minnesota has both. How to tell them apart, how to stack a villain mode into multiball on the 2022 game, which features to leave alone in a tournament, and what 462 tracked games say.
Ghostbusters has a wider flipper gap than most games and a reputation to match. A plan for three balls: set the skill shot, climb one ladder of scenes, play We Came, We Saw, and keep the ball away from the targets that kill it. With stats from 456 tracked games.
Venom was built around saved progress, and tournaments switch that off. What is left is a game about two multiballs and the order you start them in. Which host to choose, how Mayhem works, and what 452 tracked games say.
Foo Fighters pays for preparation. Van mods, a charged action button and a lit multiplier turn an ordinary mode into a match winner. How to build them, which city to start in, how the outlane post works, and what 447 tracked games say.
The Walking Dead is fast, mean and generous to players who stack things. How Blood Bath Multiball keeps you alive, what to bring into it, how the inlane multiplier works, and what 427 tracked games say about picking it.
The Uncanny X-Men is two years old and its rules are still changing, which means a lot of advice online is out of date. What works on current code, which shot to fall back on, how missions and multiball fit together, and what 427 tracked games say.
Firepower is famous for its multiball, and the multiball is worth almost nothing. The points are in a lit spinner, a bonus multiplier and a kickback. What to shoot, what carries over, and what 413 tracked games say about picking it.