On some machines the lower-rated player wins 46% of the time. On others it is 27%. We ranked every machine with enough tournament games to compare, and the pattern is clear: old and short favors the underdog, new and long favors the favorite.
Every player has heard that going last is an advantage. We checked 21,331 four-player tournament games. The player who goes first wins a little more often than anyone else, the player who goes last wins a little less, and the whole effect is small next to the choice of machine.
The three most-played tournament machines in Minnesota were all built by 1985. Older games are short, unforgiving and scored at the end of the ball. Eight habits that carry from one to the next, with links to a guide for each machine.
Comparing two ratings tells you almost nothing about a matchup. The record between two players, machine by machine, tells you a lot. Here is how to pull it up, what the win probability is doing under the hood, and why your nemesis is probably not who you think.
Upset rate, average game length, who runs the game and who it eats, high scores from four different sources, rulesheets and tutorial videos. A tour of what is on a machine page and how to use it in the two minutes before your game starts.
A ten-minute routine for turning tournament stats into machine picks: check the lineup, find your strong games, look up your group, and run the scouting report.