X-Men Wolverine (LE) pinball machine has 81 recorded tournament games in Minneapolis, MN. A game runs about 17m, the median of 81 timed games, so budget for that in a round with a clock on it. The better-ranked player loses here 58.3% of the time, which puts it at 37/100 for difficulty. That is a low-variance machine: scores hold up and the stronger player usually wins, so it rewards the favorite.
Player tips · PinTips
Shot shots in a combo for Xmen specific "unique combos," after 10 such combos Deadpool is activated. Deadpool awards shots against villains.
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Bash Wolverine enough and he gives you a multiball. For better points have a mode running as you start.
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Hitting left stand-up targets enough times will qualify Hellfire Club MB. Right stand-up targets qualifies Brotherhood MB. Start at scoop.
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Try not to start Magneto MB until you have at least started a few X-Men. The more XMen you start/complete = more points during Magneto MB.
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Short plunge and hit either Storm ramp or Rouge shot for skillshot. If lock is lit at Rouge that is collected as well.
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Lighting Blackbird at scoop during any multiball adds a ball one time. Blackbird lit via lower Launch in-lanes.
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If you have Brotherhood or Hellfire Club and play a different villain mode, you can re-light villain modes by hitting the right standups.
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Getting three LAUNCH lanes at bottom for Blackbird, this lights mystery at scoop. After first collect requires two sets of launch to light.
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Start villain mode by completing blackbird inlanes (once or twice) after collecting mystery at scoop. Stack villain w/a MB to maximize pts.
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Soft plunge to right flipper and hit Xavier. When villain mode is running shoot Xavier to show hidden shot and shoot it. Xavier is complete.