Whirlwind pinball machine has 123 recorded tournament games in Blaine, MN. A game runs about 17m, the median of 122 timed games, so budget for that in a round with a clock on it. The better-ranked player loses here 59.3% of the time, which puts it at 38/100 for difficulty. That is a low-variance machine: scores hold up and the stronger player usually wins, so it rewards the favorite.
Player tips · PinTips
Shoot the lit standup targets to light lock. Lock 2 balls at or under the ramp. Jackpot is the Million Plus shot lit on the side ramp.
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Right inlane lights the right cellar scoop (the yellow one) momentarily for a cellar award
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Either cellar scoops will restart multiball. You don't have to hit the blinking one.
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The left ramp spots a target. This a good idea for the NW target which is often death.
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Skillshot is plunging the drops, but it's dangerous. Safer to soft plunge to a flipper. If you drain with 0 score it gives your ball back.
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The right orbit spinner changes the cellar scoop award. Some awards such as quick multiball and light extra ball can be very valuable.
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Shoot cellar scoops for longer games (2 extra balls lit for every 8), start multiballs for more points (Million+ dwarfs all other scoring).
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If you have 2 balls locked already, the plates will spin. It's like The Power from Addams Family but without the magnet.