The Munsters pinball machine has 384 recorded tournament games in Savage, MN, Blaine, MN, Minneapolis, MN. A game runs about 17m, the median of 383 timed games, so budget for that in a round with a clock on it. The better-ranked player loses here 43% of the time, which puts it at 28/100 for difficulty. That is a low-variance machine: scores hold up and the stronger player usually wins, so it rewards the favorite.
Player tips · PinTips
You can cancel SJP by holding down zap button. Try not to collect SJP until you have several stacked and a playfield x, preferably 6x.
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Shoot Herman to start a hurry-up. Shoot Herman again to collect it and magna-lock a ball. Shoot the captive ball again to start multiball.
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The blue Kitty target to the right of Herman increases the playfield multiplier when lit.
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This game by default has no ball saver. Always short plunge to a trap on the right flipper and ignore the low scoring skill shots.
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Complete Herman, raven, lily, spot & grandpa to light Munster madness. Munster madness I pattern is Herman raven lily then shoot the scoop to collect a hurry up that can be very good. Then the pattern is Herman raven lily spot and grandpa.