The Munsters

The Munsters

Log score
Stern (2019)sslcd~17m per game (372 timed)Difficulty 42/100OPDB: GbPde-M5RkvIPDB: 6564Arena #55861

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Strategy notes, tutorial videos, and outside resources.

Player tips · PinTips

You can cancel SJP by holding down zap button. Try not to collect SJP until you have several stacked and a playfield x, preferably 6x.

general7

Shoot Herman to start a hurry-up. Shoot Herman again to collect it and magna-lock a ball. Shoot the captive ball again to start multiball.

multiball6

The blue Kitty target to the right of Herman increases the playfield multiplier when lit.

general4

This game by default has no ball saver. Always short plunge to a trap on the right flipper and ignore the low scoring skill shots.

general3

Complete Herman, raven, lily, spot & grandpa to light Munster madness. Munster madness I pattern is Herman raven lily then shoot the scoop to collect a hurry up that can be very good. Then the pattern is Herman raven lily spot and grandpa.

wizard2