Rush pinball machine has 269 recorded tournament games in Blaine, MN, Savage, MN. A game runs about 17m, the median of 266 timed games, so budget for that in a round with a clock on it. The better-ranked player loses here 49.6% of the time, which puts it at 32/100 for difficulty. That is a low-variance machine: scores hold up and the stronger player usually wins, so it rewards the favorite.
Player tips · PinTips
Hit green targets by the right ramp to help advance far cry multiball then shot the ramp to light lock
general▲ 12
Short plunge to the upper flipper and hit the upper scoop or left ramp for skill shot. Inner loop can be hit as well and will award super skill shot if ramp/scoop is hit after.
skillshot▲ 4
Song mode determined by greatest amt of colored records. Shoot flashing to lock in solid. RUSH Targets shuffle flashing records' colors.
general▲ 3
The rainbow records will light after finishing a mode. (Beware old code was different so old tutorials likely might say outdated information).
general▲ 3
Hitting the action button will change where the ball is diverted to after hitting a ramp. A flasher on the left or right side of the playfield will slowly strobe to indicate which side of the playfield ramp shots will be diverted to.
general▲ 2
When playing a song mode, the record shots that were lit in its color (or rainbow) will remain lit, and will award 2x song award scoring.
general▲ 1
Premium and LE: If you have 1 ball locked in Far Cry it will always kick out the bottom and never to the side
general▲ 1
If you have a weapon and are close to starting a multiball, wait until you start multiball to use the weapon as it will spot all shots in the mode as well as multiball. Works for all mode/multiball combos except limelight & red barchetta