Hit ball up the center repeatedly to start Sparky multiball. Orbits & center are jackpots. Add-a-ball by completing guitar picks & hit snake
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The center Sparky shot is much safer to make from the left flipper.
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Once you light all the lights under a certain shot (Chair, Snake,Grave) Hit that shot once more then the captive ball. Stays lit entire game
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During any MB, shoot flashing guitar picks to open snake. Shoot snake for 2x playfield and (once per MB) to add a ball & restart ball saver.
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Hold left flipper for Super Skill Shot, full plunge & get ball to right flipper, shoot FUEL lane & be 1 shot away from 2x FUEL scoring!
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On Pro (not Premium/LE unless modified), backhand right side of Coffin captive ball, and ball will often rebound into Snake, scoring both!
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Backhand grave targets from L flipper. Much safer to start MB
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"Special" outlane lights are replaced by "Resurrect" ball save feature! Lights after hitting 3 Grave Marker drop targets.
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If you light CIU and playing a Pro, start with For Whom the Bell Tolls. Premium or LE, choose Fade to Black(switch hits), then hit spinners.
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To max out your Crank It Up score, hit the FUEL 2x doubler before "cashing out" to double the award. Great way to score above 100M.
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Earn a 3X skillshot by holding the left flipper and plunging to the right pops rollover lane when it's flashing
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lit snake insert on a ramp or any other shot will add a snake shot towards CIU without hitting the snake. Same for other lit CUI inserts.
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Progress in graveyard, building towards MB, doesn't hold over between balls. Unless on last ball, going for Sparky MB instead is safer.
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Knock down 3 cross drop targets on the left then hit the same shot twice more to start a 2 ball multi.
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Alternate shots between the snake & inline drops to simultaneously work toward Grave Marker & Snake multiballs. (But they can't be stacked!)
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Before MB or CIU. Shoot FUEL to light double scoring. Shoot piston target to start 2x scoring. During 2x, piston shot adds more time.
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Shoot ramps to spell metallica and start the lady justice mode. In this mode you shoot alternating sides of the playfield for high value.
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Progress on graveyard MB resets at start of each ball. If you're close to starting it, do so instead of starting another MB.
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In Crank It Up, avoid Sandman. It's the most difficult of the four songs.
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During normal play, red arrow is a selector. Hitting snake/chair/grave lights lamp on selected shot. The 5 shots each have set of 3 lamps.
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For easy skill shot, hold L flipper & full plunge. Let go L flipper & let ball double Dead bounce off flippers into mystery. Works %75 time
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Start Sparky MB & keep bashing coffin to light extra ball. Easier for a ball to land in mystery for extra ball
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Try to build toward Sparky MB first, then graveyard MB after, because drop targets hit randomly during Sparky MB help progress to graveyard.
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Always hold in flipper button while shooting ball. Then, shoot any major shot, "icebreaker shot" points. Better use of ball saver than jets.
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In CIU, hit all targets (snake/chair/grave/coffin) then collect bonus to exit. Quicker way to get to End of Line
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If you get your FUEL double scoring started during Crank It Up, your jackpot will be doubled if you cash out with 2X still on. It still shows the normal 1X value but will be doubled
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Just like the original game, backhand the tombstone targets from the LEFT FLIPPER as it's safer.
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