
James Cameron's Avatar
Log scoreWhere to play James Cameron's Avatar pinball machine
Bad Penny Pinball Arcade · 32 games · first seen Sep 27, 2024 · last seen Aug 7, 2025
Strategy notes, tutorial videos, and outside resources.

Bad Penny Pinball Arcade · 32 games · first seen Sep 27, 2024 · last seen Aug 7, 2025
Strategy notes, tutorial videos, and outside resources.
James Cameron's Avatar pinball machine has 32 recorded tournament games at 1 venue. A game runs about 15m, the median of 32 timed games, so budget for that in a round with a clock on it. The better-ranked player loses here 54.8% of the time, which puts it at 35/100 for difficulty. That is a low-variance machine: scores hold up and the stronger player usually wins, so it rewards the favorite.
Hitting the ball back into the "Link" shot within a few seconds of starting link multiball will add-a-ball
Link multiball super jackpot and double super are high value shots in the game. Top lanes light shot doublers...double link asap
Link and amp suit can be combined in either order.
Moving insert on A M P 3 bank motor targets will drop bank in one hit similar to pinbot/Spideman etc.
Link MB: Shoot Link repeatedly to start. Shoot Link to trap/add ball. Hit 15 lit jackpots, then Link again for 3M (double-able) super.
Navi MB: Collect 6 chars then spell & shoot NAVI to start. After 6 JPs on red shots, spell NAVI for double JPs. Then super at unobt. target.
Amp Suit: Spell AMP then shoot revealed standups 4x. Fifth shot to bullseye starts MB. Lit shots for JPs & doubles, then bullseye is super.
Stack Bomber Battle into Link or Amp for better points (Bomber maxes out at 1 mil a shot, with many shots always lit).
All modes can be stacked. Navi scoring must be ready (targets pulsing). Start seeds 1st, then Navi/Bomber/Banshee in any order, then mballs.
Lighting Eywa mystery is switch-based (100-ish switches?). Eywa prioritizes add-time over add-a-ball in multiball. Eywa awards stack.
Completing top lanes lights shot doublers