
James Bond 007 (Pro)
Log scoreWhere to play James Bond 007 (Pro) pinball machine
Blainbrook · Blaine, MN · 4 games · first seen Oct 10, 2026 · last seen Oct 10, 2026
Strategy notes, tutorial videos, and outside resources.

Blainbrook · Blaine, MN · 4 games · first seen Oct 10, 2026 · last seen Oct 10, 2026
Strategy notes, tutorial videos, and outside resources.
James Bond 007 (Pro) pinball machine has 4 recorded tournament games in Blaine, MN. A game runs about 1h 19m, the median of 4 timed games, so budget for that in a round with a clock on it.
Skill shot: Plunge ball and complete the flashing M-I-6 rollover target for 250,000.
4 Super skill shot(s): hold the left flipper and plunge. 4 violet arrows light. Complete one for 2.5M and a smart missile.
First shot in left scoop lights jetpack multiball
You can quickly backhand from the right flipper to the right orbit that helps during Grant and Attache case. Also can be useful for accessing pops to change villian and henchman, and advancing 2 different Bond women and Q branches.
Bond women playfield multipliers: complete shots to light women. Top loops increase ready multipler. Activate with violet action button.
Shoot green drops to light center locks for bird 1 mb, shoot lock 3 times to start.
Holding left flipper up after you catch on right flipper can help deflect into upper left scoop (pool fight scoop)
Shoot Right Ramp to start villain mode, shoot side ramp to start henchman mode.
Bond...James Bond: play 4 modes. Bird 1 MB; Jetpack MB; 1 henchman, 1 villian. Shoot cyan arrow to start. Timed scoring, unlimited balls.
If SPECTRE Weapon is lit, wait for the insert to land on either the orange or blue insert before shooting the Goldfinger target. The modes these two inserts correspond to can be worth 100M at max value.
In Bond…James Bond the upper side loop gives you two shots and help you complete the multiball faster