Iron Man pinball machine has 239 recorded tournament games in Blaine, MN, Minneapolis, MN. A game runs about 15m, the median of 239 timed games, so budget for that in a round with a clock on it. The better-ranked player loses here 56.6% of the time, which puts it at 36/100 for difficulty. That is a low-variance machine: scores hold up and the stronger player usually wins, so it rewards the favorite.
Player tips · PinTips
Shooter spinners then bash the toy for Iron Monger MB. Whiplash 5 times for Whiplash MB. Shoot 8 drones then War Machine for War Machine MB.
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War Machine multiball can be stacked with another multiball as long as you start War Machine first.
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If you can get into a good groove with the ramps "Bogey" mode is a reliable way to manufacture points. Especially stacked on multiball.
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Try to hit Iron Monger from the sides to minimize the magnetic interference.
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Start Iron Man 2X scoring just prior to starting Do or Die. Collecting the hurry-up in this state is worth twice as much (up to 70 mil).
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In War Machine Multiball, there is unlimited add-a-ball for twenty seconds on the War Machine kicker.
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Do or Die is a 35M hurryup. After completing fast scoring, 3 MBs, and 8 drones shoot middle to start hurryup, middle again to collect it.
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Try to get each mode one or two shots away from starting before playing any of them to make getting Do or Die easier.
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If Iron Monger is set to "Hard", the player needs to hit the center spinner as the final shot to bring up the Monger.