
Harry Potter (Arcade Edition)
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Harry Potter (Arcade Edition) pinball machine strategy
RulesheetYouTube: tutorialsPlayer tips · PinTips
The first time you hit the quidditch playfield sets your position on the team for the rest of the game. Hitting the loop continuously increases position and quidditch bonus at the end of the game.
Finishing your first Death Eater battle lights Extra Ball. Your second lights Death Eater Multiball.
If Protego is used/not available, the Harry (inlane, soft plunge) skill shot can relight it.
Shoot Scoop to start your year.
Press the action button to cycle through skillshots.
Set skill shot to inlane, easy collect with soft plunge. This lights the first GTM lock - lock and load your next skill shot.
The first time you shoot the quidditch playfield, you set your position based on shots collected on the upper - this affects all quidditch scoring.
The four directional inserts in front of the center ramp and stairs indicate where the ball will return when you hit that shot.
When Diagon alley is lit, you can change what you collect with the action button or by hitting the Hagrid target. When you hit the shot, you have a grace period to use the action button to change.