Select the left rollover (P). Seems to be the easiest to consistently hit, and gives you +3x bonus each time, which can result in big points
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Collecting gears using the left ramp, over and over, starts a hurry-up on the proton pack targets (left) which can lead to big points.
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If you already have a mode started go for the "K" rollover to light multipliers. This teamed with Stay Puft can lead to HUGE points.
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In comp. mode, Neg- Re-inforce. will give you a correct guess for every 10 ghosts you have earned. Your very next pick will always be wrong!
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"We came, we saw" mini wizard is started by finishing a tree of modes. Left scoop=2 modes, while left ramp=3 modes and right loop=4 modes.
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Use the short ballsaver from the right kickout to bounce pass to the right flipper for a safe shot at the captive balls.
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With ball save short plunge to trap on right flipper. Shoot captive balls, 2 hits will qualify locks, then shoot for your skill shot.
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Ball save may not activate on a soft plunge if no switches hit. You can drain, giving you another chance at the skillshot. Or extra BS time.
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Agree on left rollover. Put the blue arrow on the left scoop. If you miss the lane, miss it long and try for the left scoop to start a mode.
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If a mode is already running when you plunge, select the lower right scoop shot to get an easier 2x multiplier lit.
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If you have super loopins lit, before hitting the ramp, get the ball into the pops. You can get an extra 10 seconds added, then hit the ramp
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