The House Entrance (center ramp / orbit) starts 45-second Haunts (movie modes). Haunts can be stacked with multiballs.
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After completing a mode, hit both ramps to start a hurry-up worth 2x the points from the mode. Collect at the house.
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House modes are on a timer that resets to 15s after each mode shot. You can play modes a while, always increasing the mode shot value.
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Shoot the Garage (between the left ramp and the House) to light and collect locks for Wild Women, Add-A-Zombie and Attic Attack multiballs.
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House Party Multiball is qualified after the third haunt. Every shot is lit for a jackpot, and super jackpot is collected at the house.
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Main modes and side modes (like happy hour) are on a timer, and hitting a shot usually resets the timer back to a minimum of 15s.
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Shoot the standup targets on the left (labelled 36-24-36) to light the Trunk to lock a ball for Junk in the Trunk multiball.
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Light multipliers on the inlane by completing left and right standup banks.
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Light the wheel at the left outlane by finishing the right standup targets.
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Wheel of Fate awards "Multiball Extensions" - during that Multiball, once down to one ball, two more balls are added & Multiball continues.
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Gappa Angry qualifies via switches, then up to six rounds of locking balls, followed by a multiball with variable shots and balls in play.
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