
Deadpool (Pro)
Log scoreWhere to play Deadpool (Pro) pinball machine
Blainbrook · Blaine, MN · 3 games · first seen Oct 10, 2026 · last seen Oct 10, 2026
Strategy notes, tutorial videos, and outside resources.

Blainbrook · Blaine, MN · 3 games · first seen Oct 10, 2026 · last seen Oct 10, 2026
Strategy notes, tutorial videos, and outside resources.
Deadpool (Pro) pinball machine has 3 recorded tournament games in Blaine, MN. A game runs about 1h 17m, the median of 3 timed games, so budget for that in a round with a clock on it.
If the ball goes to the plunger, from a soft R orbit shot, let it autoplunge. You'll get a chance to shoot the R ramp for a super skillshot.
Disco multiball is started via the left spinner. It's 60 spins at first, then 120, etc. This can't be combined with battles or quests.
Hit the standups in front of the Little Deadpool toy to expose rear drop target. Hit it a few times to light a mode. The first is a MB.
The P-O-O-L targets relight Katana locks on the right ramp.
Shoot R orbit immediately, so all your other major shots can earn Chimichanga progress toward qualifying T-Rex or Megalodon Quests
Hold the left flipper for super skillshot, and then combo the right orbit and Katana ramp for a super secret skillshot and Ninjapocalypse.
D-E-A-D drop targets relight the battle.
Little Deadpool can’t be advanced in ninja multiball.
Hold left flipper for super skillshot. Shoot right ramp shot for 5 million plus, and get your lock if it's lit.
From left flipper you can shoot the Snikt target (up the middle to the right of Wolverine shot) This increases your playfield multiplier.
Shooting the right Katana ramp (all the way around) when lit awards locks for Ninja MB. On default settings, 3 locks are lit at game start.
Every 100 weapons collected advances a permanent playfield multiplier by 1x. It's often possible to repeat left ramp/inner orbit.
Collect weapons to light Mechsuit. Can't collect weapons during Mechsuit, jackpots start at 5M and increment by 100k, super JP at the scoop.
Berserk Rage is started by hitting the middle orbit spinner, and when started will prevent progress towards Disco multiball.
Collecting enough weapons (usually 10 to 30) scores an extra ball. So does collecting 50 ninjas.
Try pairing juggernaut with lil deadpool multiball.
Shooting the spinner (left orbit) will advance towards Disco Multiball. A counter appears in the top left of the screen after each shot.
Ninjapocalypse happens with a right orbit/Katana ramp combo, and awards 20 ninjas.
How to light friends: Dazzler left orbit, Wolverine middle orbit, U-turn Colossus, Domino R orbit. Friend shots also do damage in a battle.
Bringing Wolverine into a battle increases the damage dealt to opponents during the battle.
Bringing Dazzler into a battle decreases the rate at which Deadpool's life bar runs down during the battle.
Bringing Colossus into a battle doubles the points awarded during the battle and for the final collect at the scoop.
Spelling D-E-A-D-P-O-O-L twice lights mystery, three times lights left outlane ball save. First mystery during a multiball is add-a-ball.
Bonus X is advanced by the top inlanes. Base bonus is 100K/weapon, 100K/ninja, and 250K/chimichanga.
Mechsuit Multiball is qualified at the battle scoop after collecting a certain number of weapons, good points to be had there.
Get as many team-ups as you can VS Juggernaut and shoot those shots to damage him.
Get all the team-ups you can against Juggernaut so you don't have to hit the DEADPOOL targets.