Completing four Quick Draws gets you Showdown multiball. Every time you complete the drops during that multiball you get a new ball added
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Showdown MB can be stacked with another MB. First raise last Quick Draw, then start the other MB. Lastly, knock down the Quick Draw target.
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In a shootout, watch all four Bad Guy targets while the play field is dark. The Bad Guy that pops up is the one that didn't flash.
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The combo shots are the ramps and the loops. Can build to 4 way combos with 300k max value. You need 10 combos for High Noon wizard mode.
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Hit Bart brother (dude in sombrero) in the head repeatedly to defeat each of the 3 bart brothers. Defeating a brother lights gun fight.
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Bonus multipliers can be huge. Increase by completing top two lanes. Collect Bounty can also increase bonus multiplier
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Pay attention to the current skillshot award. With a soft plunge you can get the currently selected award (by not hitting switch).
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Hit Gold Mine to light and lock balls for gold mine mb. Think castle MB from medieval madness.
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Light lock and lock balls in the mine for multiball. All shots are initially lit for jackpots. After hitting some collect motherlode in mine
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In Gold Mine MB, a jackpot builds motherlode value by 250k and each set of 5 jackpots increases motherlode multiplier. Infinite value?
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Motherlode is cashed in at gold mine during GM MB and resets value to 250k once cashed. It can not be cashed in once MB play has ended.
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Start stampede MB by hitting the major shots(ramps and loops) 3 times each. Think royal madness from MM but no need to collect anywhere.
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Figuring out the timing of the skill shot is potentially very lucrative. Allowing you to complete/start valuable modes.
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During Gold Mine MB, the three ramps and 2 loops are lit for jackpots. Each can only be scored once, then reset after all are completed.
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Gun fight will stop your ball in inlane. A random drop target will stick out of the playfield. Hit it to score 750k and increase your rank.
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Increasing your rank increases the base value of your Quick Draw(hurry up mode). Marshall starts at 2 mil while stranger only starts at 500k
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Start Showdown MB after winning 4 quick draws. Starts as 2 ball MB. drop all jackpot drop targets to bring 3rd ball into play.
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Start High Noon(wizard mode) after 10 combos, collecting a motherlode, defeating 3 bart bros, starting stampede mb, and starting showdown mb
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High noon is a 4 ball mb with a default 30 second timer. 1 second is added for every bad guy killed. max 99. bad guy drops score 1 mil each.
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Polly Peril starts at right orbit after 3 shots to any 1 ramp. Hit any ramp for 500k to stop train and save Polly. 5 left/right ramps wins.
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When fighting Bionic Bart, watch the gun barrels. Press the wrong button, he shoots you and you lose the mode.
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