Mash "Fire" if you drain out during MB to use a VIP Pass (award a shot you need). If this completes the 5 main shots, you extend MB.
multiball▲ 11
Super skill shot by plunging the ball and holding in the right flipper to kick ball around to flippers and make any of the 5 major shots...
skillshot▲ 9
Use the cannon to shoot the bell instead of the AC/DC targets unless the point award will be significant (say 10m plus).
general▲ 9
Shoot the bell x times for 2x, and 3x scoring for 20 sec. Shoot bell during that time for 20 more seconds of 2x + 3x scoring.
general▲ 7
Hit loops X amount of times for tour multiball, hit ramps X amount of times for jam multiball, compete stand up/drop targets for album multi
multiball▲ 6
Safest shot when firing the canon (opting out of song/multiball jackpots) is the left loop.
general▲ 5
Super skill awards +2 VIPs. During Hells Bells, hit the FIRE button before the timer runs out to award a shot and collect both (LE only)
skillshot▲ 4
If you don't know what song to play, just pick Hells Bells and don't change songs. Alternate between the bell and everything else.
general▲ 4
When one inlane is flashing, rolling over it will make the next shot worth double.
general▲ 4
A player can collect a 6x Song Jackpot if the player scores the song bonus during tour or album from a Super Lanes shot while 3x is running
general▲ 3
ALL multiballs are started by shooting the right ramp.
multiball▲ 2
The Premium & LE versions have an underplayfield. The three songs with "Hell" in the name use it.
general▲ 2
In thunderstruck hit roaming "slow-blinking" note for double shot value. Relight by hitting lightning standups
general▲ 1
When in any of the three "Hell" songs, shooting the shot for that song will take you to the lower, mini playfield for LE/Premium versions.
general▲ 1
When one outlane is flashing, rolling over it will double (or triple) the end-of-ball bonus. Use multiball to do this safely.
secret▲ 1
Hit the three Devils Horns shots in sequence (Bell, Right Orbit, Left Orbit) to light saucer for hold bonus, points, Extra Ball, etc.
general▲ 1
In Hell Ain't a Bad Place to Be mode, access the underplayfield by shooting the Jukebox saucer.
general▲ 1
In Hells Bells mode, access the underplayfield by shooting the Bell and landing in the saucer behind it.
general▲ 1
In Highway to Hell mode, access the underplayfield by shooting the right ramp.
general▲ 1
On default settings, completing all three target banks (AC/DC, TNT and ROCK) twice lights extra ball.
general▲ 1
On default settings, 25 combos lights extra ball.
general▲ 1