
AC/DC (Premium)
Log scoreWhere to play AC/DC (Premium) pinball machine
Julie's Pinball · Farmington, MN · 3 games · first seen Sep 26, 2026 · last seen Sep 26, 2026
Strategy notes, tutorial videos, and outside resources.

Julie's Pinball · Farmington, MN · 3 games · first seen Sep 26, 2026 · last seen Sep 26, 2026
Strategy notes, tutorial videos, and outside resources.
AC/DC (Premium) pinball machine has 3 recorded tournament games in Farmington, MN. A game runs about 15m, the median of 3 timed games, so budget for that in a round with a clock on it.
Mash "Fire" if you drain out during MB to use a VIP Pass (award a shot you need). If this completes the 5 main shots, you extend MB.
Super skill shot by plunging the ball and holding in the right flipper to kick ball around to flippers and make any of the 5 major shots...
Use the cannon to shoot the bell instead of the AC/DC targets unless the point award will be significant (say 10m plus).
Shoot the bell x times for 2x, and 3x scoring for 20 sec. Shoot bell during that time for 20 more seconds of 2x + 3x scoring.
Hit loops X amount of times for tour multiball, hit ramps X amount of times for jam multiball, compete stand up/drop targets for album multi
Safest shot when firing the canon (opting out of song/multiball jackpots) is the left loop.
Super skill awards +2 VIPs. During Hells Bells, hit the FIRE button before the timer runs out to award a shot and collect both (LE only)
If you don't know what song to play, just pick Hells Bells and don't change songs. Alternate between the bell and everything else.
When one inlane is flashing, rolling over it will make the next shot worth double.
A player can collect a 6x Song Jackpot if the player scores the song bonus during tour or album from a Super Lanes shot while 3x is running
ALL multiballs are started by shooting the right ramp.
The Premium & LE versions have an underplayfield. The three songs with "Hell" in the name use it.
In thunderstruck hit roaming "slow-blinking" note for double shot value. Relight by hitting lightning standups
When in any of the three "Hell" songs, shooting the shot for that song will take you to the lower, mini playfield for LE/Premium versions.
When one outlane is flashing, rolling over it will double (or triple) the end-of-ball bonus. Use multiball to do this safely.
Hit the three Devils Horns shots in sequence (Bell, Right Orbit, Left Orbit) to light saucer for hold bonus, points, Extra Ball, etc.
In Hell Ain't a Bad Place to Be mode, access the underplayfield by shooting the Jukebox saucer.
In Hells Bells mode, access the underplayfield by shooting the Bell and landing in the saucer behind it.
In Highway to Hell mode, access the underplayfield by shooting the right ramp.
On default settings, completing all three target banks (AC/DC, TNT and ROCK) twice lights extra ball.
On default settings, 25 combos lights extra ball.