Hot Tip was built as both an electromechanical and a solid state game, and the guides you find online describe the wrong one for Blainbrook. What is different on the EM, where Double Bonus comes from, and what 700 tracked games say.
Stranger Things looks like a game about the monster in the middle. The points are in the chapters around the edge and in the bonus at the end of the ball. What to start first, what to leave alone, and what 696 tracked games say.
Nugent has the shortest games and the highest upset rate of any machine in our top 25. The order you do things in matters more than how well you shoot. What to build first, when to cash in at the saucer, and what 684 tracked games say.
Silverball Mania comes down to one shot in the middle of the playfield and a kicker under the flippers that gives the ball back. How to work the hoop, when the kicker saves you and when it fails, and what 661 tracked games say.
Iron Maiden gives you four flippers and more to shoot at than three balls allow. A tournament plan: buy ball save with the skill shot, spell REVIVE, start a battle up the middle, and hold your playfield multiplier for something worth multiplying.
Gottlieb's 1980 widebody has four flippers, no center post and a scoring system that pays for rolling through the inlanes. How to light them on the plunge, when to collect your bonus at the saucer, and what 572 tracked games say.
Almost everything on The Machine: Bride of Pin-Bot starts at the left ramp. How the faces and the multiball work, what to do when the billion wheel has been turned down for competition, and what 567 tracked games say.
Attack From Mars offers two roads to a big score, and the machine in front of you decides which to take. How to read the saucer, when to play for Total Annihilation, how to use multiball, and what 564 tracked games say.
Metallica rewards players who set things up before they cash them in. How the spider inserts work, which multiball to start first, how Crank It Up pays, and what 559 tracked games say about picking it.